Four projects across game UI, development, art, and narrative.
UI/UX designWork assignment
Bos Gabut
A mobile quiz and reward platform where users earn prizes through daily mini-game challenges. I led the UI/UX overhaul to make the experience more addictive and visually cohesive.
Role
UI/UX Designer, group project
Full UI/UX overhaul across event features and game flows.
Contributed to 10K+ new user sign-ups.
Redesigned landing pages and integrated an SEO-driven blog.
A casual game about running an Indonesian street-food stall. I designed its one-handed interface and created characters, food illustrations, and environments.
Role
2D Artist & UI/UX Designer, group project
Designed HUD, main menu, and shop interface for one-handed play.
Created character sprites, food illustrations, and environment assets.
Roles across production, design, art, and narrative.
Dec 2023 - Present
UI/UX Designer
PT. Kreatif Maju Bersama
Redesigned Bos Gabut, contributing to more than 10K new downloads.
Worked on game landing pages and a CMS for games.
Developed and iterated 15+ mobile and web games.
Feb 2023 - Aug 2023
2D Game Artist
Eternal Clover Studio
Designed UI for Mie Ayam Simulator, which passed 50K downloads during my tenure.
Joined game jams across several genres.
Mentored 2D art interns and helped launch a game on Steam.
Jul 2022 - Oct 2022
Narrative Design Intern
Lentera Nusantara
Developed character lore and worldbuilding for an IP-based MOBA.
Created animatic storyboards for game trailers.
2020 - 2022
Webtoon Comic Assistant
NeedWang Studio
Co-developed 60 Moon Flower episodes across two seasons.
Reached 13.4M reads, 270K+ favorites, and a 9.76/10 Webtoon rating.
Game archive
Games I built, designed, or illustrated.
Showing 1-3 of 13 games
About me
Hi! I'm Azza, a Game Developer based in Indonesia with 3+ years in the game industry. I've shipped 15+ titles across mobile and web, wearing multiple hats as developer, UI/UX designer, and 2D artist.
My vision is to create games that are meaningful and beneficial for as many people as possible. I believe games have the power to educate, inspire, and bring joy beyond entertainment.
Beyond building games, I'm passionate about mentoring interns and junior artists, helping them grow into confident creators who can ship their own projects.